Why PlayStation 5 is now running complex ray-traced worlds at 60 FPS without loading screens
The gaming industry just witnessed a seismic shift that could redefine how we experience virtual worlds forever. Unreal Engine 5.6’s groundbreaking demo for The Witcher 4 achieved something many thought impossible – running complex ray-traced environments at a buttery-smooth 60 FPS on standard PlayStation 5 hardware, while simultaneously loading massive open-world assets without the dreaded … Lire plus